Style Eat · Body Hack · Davy Burst — punk notes, official systems, lab play notes.
Bosses / KOM
BOSS · HOW TO BEATKing of Monsters (Drugoya). First story fight is an appetizer after the Wolfgang beat — unload hard; a later true fight is much harder.
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| Cue | What happens | What to do |
|---|---|---|
| Portal entrance / wheelchair phase | Emerges quiet and slow — elite presence, not chatty Generals. | Treat as DPS check: open with your strongest Style skills immediately. |
| Add summon | Calls lesser enemies (and elites) while you fight him. | Unless the add is an AoE threat, ignore trash and stay on KOM. |
| Heat / heavy telegraphs | Standard Heat glow and heavy swings still apply. | Stupid Parry Heat when you see yellow; otherwise keep the dual-Style skill chain rolling. |
Do not get baited into clearing every add. Focus KOM HP. Chain Style A skills → Style B skills → Bite. First fight is short if you stay aggressive.
Example clear path from Thumb Wars: Cyclops + Vampire skill chains, plus Zombie Bite. Bring flexible dual-Style — later KOM needs swaps and Burst for recovery windows.
Sources: Thumb Wars KOM (Drugoya) guide · SEGA KOM lore. No fabricated HP/%.